What can the Film and Television industries learn from Game Sound?
2:30 p.m. Tuesday 11th June
Glen Gathard | Head of Creative Audio | Pinewood Studios
Jemma Riley-Toch | Head of Recording | Pinewood Studios|
Lilly Blazewicz | Head of Editorial | Pinewood Studios
Zoe Freed | Foley Artist | Pinewood Studios
Adam Bourne | Foley Editor | Pinewood Studios
Sophia Leader | Sound Designer | Pinewood Studios
Barney Pratt | Audio Director | Supermassive Games
With the games industry generating more revenue into the UK economy than TV & Film, what areas around sound in particular can the TV & film industry learn from what the gaming sector does. Sound is regularly brought to the forefront of viewer complaints – so what can we learn from other sectors?